Monday, February 15, 2010

The Renderers Monsters And Miasmas Megaupload Why Are 3D Renderers Slower Than 3D Games?

Why are 3D Renderers slower than 3D games? - the renderers monsters and miasmas megaupload

Why does it take 10 seconds to get an idea of perhaps 100 PAL poly 3D Max, XSI, etc., if my PC can run Crysis, and you give a few million on poly 20fps?
The differences between the technologies that each of them, or are in the packages containing renedo 3D very bad?

1 comment:

PhonicUK said...

The reason is that 3D rendering engines, a technique called ray tracing. Here you can bounce the path of each ray of light, all light sources to pursue. Spline-based editor, even an infinite number of surfaces possible, making the calculations of collisions slow.

This is very slow, but provides the best image quality.

The games use a technique called dithering, it's an easy conversion to 3D coordinates in a 2D surface. Although very fast and beautiful (with the help of shaders)

There are many effects of pixelation can be done with a ray tracing can be done. Especially when it blends perfectly into the reflection and refraction, and techniques such as radio, it workslike the color of the light that comes in a range expression affects around to other areas around him, can not be a screening.

Post a Comment